Our Danish duo continues their ground braking Greenery work. This time Jakob with the forgotten oak!
The forgotten Oak – building, painting, creating the character
The dirt-encrusted brass pipes still had sound in them. Starting as a deep low hum the vibrations grew as a cresendo the smaller pipes starting to squeak, then whine, finally scream. While the vibrations started to physically threaten the building something wonderful happened. The fossil-like tech tree rose from the ground while sprouting tentacle-like branches and twigs.
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Initially, I had thought that the man submerged into the tree, master engineer Haenrik Galde, would ”suit up” into the Oak just prior to the Pilgrym arriving and the gaming story starting to unfold. However, building the model, and sketching up the floating tree, I realised that I wanted to have the character appear as if he had been fused with the tree seemingly forever. Patiently waiting for the Pilgrym to appear and then, finally, activating the power of the machine tree and go to battle.
I think the model is just about right, but I still need to add a few little bits – two servo skulls to be precise. And then I want to go over my complete group of models and tweak and adjust to align them all. Also, I have had a few comments from the Pilgrym crew on the pipes of the organ. Maybe they need a little more weathering – some moss or dirt around the base of the pipes which could easily be taken onto some of the branches as well. But I think I will address this suggestion at the tweaking phase and also see if any of the other models could benefit from a little more dirt and grime.