It had been 56 days since the Alabaster catastrophe. In the initial days following the incident, planetary officials had hoped that the local Arbites precincts, coupled with the standing Astra Militarum forces, would be able reestablish order in the devastated hive city. Such was not the case, and the situation continued to spiral into Warp-addled madness, with every relief effort ending in abject failure. As the days and weeks slipped onward, the hope of resolving the incident without lasting planetary damage became nothing but a naive dream of the Noble Families and Administratum officials of Tarantus. But with each failed attempt to quell the disaster, the fear of Inquisitorial rebuke increased. With resources dwindling and planetary unrest reaching unprecedented levels, representatives from each major hive spire met and devised a desperate effort to save [redacted], and possibly their planet. Pulling specialists from Adeptus Arbites precincts all of Tarantus, they assembled a team with a simple mission. Infiltrate the condemned hive and establish a beachhead for further intervention by installing a series of high powered psi-null generators. Any and all psykers they encountered in the process were to be terminated with extreme prejudice.
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My brothers and I have been wanting to build some Adeptus Arbites for a long time now, and the Curse of the Alabaster project seemed as good a time as any to try to make some. My recent work on the Order of the Crimson Hour for Church of the Red Athenaeum for the Pilgrym project, gave me a lot of ideas of how I might make some true Arbites. I wanted to give them a very Judge Dredd vibe, while still retaining an efficient tactical feel for the models. I decided on using the Death Korp grenadier models as the basis for the conversion due to their functional plate armor and awesome long coats. One of the most iconic features of the judges in Judge Dredd are their helmets, so I needed to mimic this in my Arbites. I decided to use Elysian drop troop heads for the task, due to their excellent helmets and glare-visors. A little green stuff work to extend the visors and add a small crest on their foreheads was all I needed to achieve the effect. I armed two with compact riot shotguns, and one a small lasgun carbine. I also gave one a semi-automatic sniper rifle, modeled to look like an M14. Finally, I gave the sergeant a heavy caliber revolver, reminiscent of Dirty Harry’s Model 29 S&W. While the building of the models is about done, I now have to seriously consider painting them…
-Adam Wier
Look forward to seeing these painted – such finesse and subtlety in the build is just plain awesome ……
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I am glad you like them! Getting out the brushes now!
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What I love about your work is how it’s grounded in just enough real world detail. Things such as converting the weapons to be more believable and resculpting hands to be holding firearms correctly, really take these miniatures yo the next level.
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Totally agree with this comment – my thoughts exactly. Can’t wait to see some paint on them!
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I am glad they come off that way, as that was the intent! By trying to focus on realism, I think it humanizes the models more and makes the character the most important aspect of the model rather than the weapons. Correct firearm handling is also something that is important to me, as it implies the warriors are competent and well trained. So few models, from any range, exhibit proper trigger control. It is something I have begun fixing on all my models; unless they have the weapon up firing, I resculpt their finger off the trigger.
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Brilliant mate – great choice of heads, (those visors are going to look amazing painted), and I absolutely love that revolver! Awesome 🙂
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Thanks, I am really happy with the heads too! They drop troop heads worked really well. When I first saw the revolver, I knew I needed to use it on one of my next models!
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I have to say I utterly and absolutely adore this squad. I hope the scheme includes yellow warning chevrons some how 🙂
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I am glad to know that you like them! I am pretty happy with how they turned out. Chevrons would look pretty neat, particularly if I had one with a riot shield…
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It’s the weapons that really make these pop. I love the realistic approach that actually look like real functional guns. Big heroic style 40k weapons still have their place but these just look so believable.
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Yeah, I think the heroic scale of 40k weapons does have a place. It certainly works better with Space Marines and other enhanced soldiers, but when looking at normal humans, the large Space Marine scale stuff can look pretty out of place.
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Agree with much of the sentiments expressed. You know my enjoyment of them on instagram 😉
Quick query due to internet-nicknames and such; Adam, you put together the downplayed Inquistior drawing his weapon correct? That is another good example of the style you work so well.
It is a nice foil to the very gothic elements on Iron Sleet; a kind of visual sanity before the characters are absorbed into the darker corners of the Imperium.
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You are correct! I did make that reserved inquisitor drawing a sabre, for the Iron Sleet Invitational actually. His name is Anton Soljic of the Ordo Xenos. I hope to get back to expanding his retinue one of these days…
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Amazing attention to detail guys. The weapons and the way they are wielded make them instantly believable. Very very nice!
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Thanks! I try to make every model as believable as I can. And often the easiest place to start is with their weapons!
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Impressive work, they kindda look like the Soviet Judges (East Meg?) with that heavy coat and helmet, I bet they will look amazing once fully painted.
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