The Crataegus Remnants

But the Raven, sitting lonely on the placid bust, spoke only
That one word, as if his soul in that one word he did outpour.
    Nothing farther then he uttered—not a feather then he fluttered—
    Till I scarcely more than muttered “Other friends have flown before—
On the morrow he will leave me, as my Hopes have flown before.”
            Then the bird said “Nevermore.”
-M2 Edgare Allen Poe



The boreal wonders of the Thorn Moons had been utterly destroyed by the Imperial Crusaders. Only shattered rocks devoid of life were left floating quietly behind as a last testament to the region once known as Crataegus Fragmentum.

Shattered rocks and silence, but for Melancholia, a single Arkk Biologis Mechanicvm, which had managed to escape the destruction. On board the massive star ship were the remaining few Elder Ones and their Green Mechanicvm allies.

Star ship sailing the aether © Games Workshop


Enter the Crataegus Remnants…

Secured deep in its most hidden chamber, a verdant green room the size of a small reading room lit up by only a few flickering luciferin lamps, was a treasure so coveted that it made up for the loss of a hundred Thorn Moons. It was as if the star ship had been built up around it.

It was black like a moonless night and no larger than a raven haired girls eye…


Finally. News from the front.

I have been working (very) slowly on the epilogue to the amazing Thorn Moons Crusade that saw the demise of Crataegus Fragmentum, the obscure region of boreal beauty on the edge of the galaxy, which was sparked by the Pilgrym game in 2016.

Right after the final (epic) battle of the Crusade in 2018 I began exploring ways to follow up on the saga of the Crataegus Legionnaires. I want to continue my exploration of nature and give it a voice (albeit grim-dark) in the war torn world of the 42nd Millenium.

I have discovered that the remaining Elder Ones managed to do two important things after they fled their dying homeworld of the Thorn Moons. Two things that will lead me in diverse, yet very related, directions:

First of all, they have become The Crataegus Remnants. A small host of Crataegus Legionnaires who are roaming the Halo Stars and beyond on board Melancholia to find and secure artifacts of natural origin, which would otherwise be lost to (as in destroyed by) mankind.

Secondly, maybe more importantly, the Elder Ones managed to secure the single most valuable artifact in Crataegus Fragmentum (after the Daerwynne Palimpsest itself) during a break in the final battle on Gheal, which brought them time enough to bring the artifact to safety.

The artifact is a moon shaped globe the size of a girls eye holding deep inside its black core knowledge about boreal world building and terra forming. Knowledge built up on the Thorn Moons by the Elder Ones and the Green Mechanicvm over Millenia.


The Crataegus Remnants?

They are now turning into a dedicated 40K Space Marine army primarily using the Codex: Thousand Sons. After all, they are descendants of Magnus. As I am building the new Crataegus Legionaires from scratch using Primaris Marines as the basis for all models, I will give myself the flexibility of occasionally using the Codex: Space Marines to field them as such. But first priority is to stick to their heritage. Thousand Sons!

My first goal is to finish a Battle Forged Space Marine army of 1500 pts.

It will most likely include a Battalion Detachment consisting of Deamon Princes, an Exalted Sorcerer, some Rubric Marines and loads of Tzangoors (giving me three command points) + a Vanguard Detachment consisting of Scarab Occult Terminators led by a Sorcerer in Terminator Armour, a Tzangoor Shaman and a few lesser, boreal demons (giving me a command point more).

Even though I am painfully slow I am well underway using parts of my Thorn Moons Crusade army as a platform for the continued work. My Borealis Sentinels are perfect as Tzaangors and I am currently expanding them with even more boreal constructs. I also have ideas for two new Deamon Princes (I cant wait to share them!), but for now I will count the larger Green Mechanicvm characters from the Crusade as such.


The moon shaped globe?

Well, that is now running with a small, incredibly fast – almost flying – witchy woman across a vaulted hall inside the shady and labyrinthine palace of feather merchant Keral A. Amarth on the Hiveworld of Nexor IV.

Stunning bird man drawing by John Blanche © Games Workshop

Around it, two sounds can be heard:

The first sound, a cacophony of chirping birds held captive in untold cages hanging from the vaulted ceilings of the hall.

The second sound, a deep, resonating voice of a large raven calling from somewhere in the dark, “Nevermore.”

Soon, the feather merchant Keral A. Amarth will be dead and the top levels of Nexor IV filled with flying – free – birds.




On a pilgrimage into the weathered worlds of Warhammer 40K. Exploring texture, narrative and atmosphere in miniature form.

7 thoughts on “The Crataegus Remnants

    1. Thanks Lassi. Yes, it will continue. But it will take an interesting turn of events. I need to explore something a bit different than the Pilgrym/Thorn Moons Crusade. This will show in the Remnants in both painting and army style. The Witchy Woman also, as she has no recollection of anything Thorn Moon related. Just that she has a black eye and a strange ability to sense things before they happen. Weird 🙂

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