First rule of Pilgrym is that Models and images come first – but here is a loose frame work for team building of the most special degree. Each league of extraordinary men, machine or alien shall consist of the following, split on different models as players see fit.
- 12 wounds (eg. leader with 3W, bad boy with 2W and seven 1W characters)
- 12 characteristic updates (eg. WS+1)
- 12 special skills (Necromunda rule book and your imagination/negotiation with the GM)
- 12 “specials” weapons, pieces of equipment, armor that isn’t standard (ie. Lasguns for everyone, but bolter or heavy costs you a point)
- 1 free transport (Yes! feel free to build your self a ride or a fly, arming them costs points like above)
Second rule of Pilgrym is that Story is King. The narrative is intimately interlinked with Game Play. Each team will get custom missions, but everyone is tasked at finding the Pilgrym. For their own devious ends. Be creative. It should be needles to say that character types excelling in finding things are encouraged. A Manhound, Bounty-hunter, Pheromone Drone… may be a vise investment. The more dystopian and creative you are, the more we will tip the odds at your favor.
Astartes and the Warp
Many of you will build powerful individuals and gofer quality over quantity. Some things are so powerful that they need frame work. For example, an Astartes would cost you 3-4 wounds, minimum 4 characteristic updates (WS, BS, I, A and Ld), Minimum 4 skills fitting the chapter, and power armor counts for 4 “specials. So essentially more or less half of your entire gang would be a single god warrior.
Courageous individuals may bring a psyker. Negotiate with your GMs for these incredibly rare and powerful beings we fully expect to cost a lot of your assets and feature in the campaign.
Third rule of Pilgrym is Ask and you shall receive. We love crazy ideas, so go for it and shoot me and PDH an email.
And to finish off, here is some inspiration from England where one epic group of models is getting ready. Thistle’s gang includes some models from Max and Cedric that many of you will know, rebased for Pilgrym.