I’ve been bitten by the Oldhammer bug it seems. After couple of intensive painting sessions with the old school Gobbos I noticed a strong urge to paint more old lead. Thankfully I’ve got plenty of it in my drawers.
It has been my long term plan to build and paint a small band of adventurers in the spirit of the first edition Warhammer Fantasy Roleplay.
Some of you may remember this classic, some may not. I haven’t played the never versions of this installation, but the first one really hit the nail for me. Albeit the main setting in the Warhammer Fantasy Roleplay is the same grim and cold Old World as in Warhammer Fantasy Battle, there’s still something that makes the world of the WFR even more dismal and despondent. I can’t really point anything general, but here’s one small detail for you wonder:
Combat in Warhammer Fantasy Roleplay descends from the system used for large-scale miniature combat, making it substantially more deadly than the combat featured in many other [roleplaying] systems. Most human-level creatures and characters can absorb only one or two hits without receiving a serious injury, a “Critical Hit” that may instantly kill, cripple, or permanently maim a character. There are no regeneration or resurrection powers in WFRP and limited healing options. “Fate Points”, which represent a character’s fate or destiny, provide a limited number of opportunities to avoid crippling or killing results. (ref. Wikipedia)
The games we played with my friends were usually very short and brutal, ending in events like a venturesome confrontation with a herd of Skaven emerging from the sewer systems of the city or something similar. The deaths were not worthy of songs. Limbs and heads fled and everybody died one way or another. But we kept creating new characters, sometimes boosting them with skill vantages and better gear, trying to survive longer than mere one game session.
The characters were like matches lit and thrown away. But I think that was one part of the charm. The brutality of the game and hopeless effort to stay alive just for the next game.
But now back to my vision. I dug in to my archives of old lead and found couple of very suitable personalities for my plans; a classic Berserker with two swinging swords in his hands and a crazy looking Harald (Harry) the Hammerer from the set of Heroic Fighters of the Known World, both sculpted by no other than the legendary Jes Goodwin. I decided that they would be the first two characters in the jagged band of adventurers. Both characters represent the time I got into miniature hobby and they have lot of personality in them that speak to me.
The first one, Berserker, is now primed and ready for some serious painting. But before I rushed in to picking up the brushes I wanted to make something to visualize my ideas and guide me in the painting process – moodboard.
I visited the sites like Pinterest and Google Image search to find the visuals I was looking for, collected them in one place and made an organized board out of them. Here’s the outcome:
It might not be the most logical and a bit over the top set of images put in one place, but it works for me.
The character is visually very barbarous. His pose is violent and the look on his face is fierce. So I thought to give him somewhat tribal yet very nordic grip that would fit to his outlook, finally pushing it all back in to the 80’s Old World with familiar patterns.
Finnish nature is a strong source of inspiration for me. I’ve tried to recreate it in a way in some of my previous projects, like in the case of the Goblyn Slayer and the recent Gobbos. The results have been quite acceptable, but I’m still trying find a way to give it more depth. This task will continue in the case of the Berserker.
So that’s about the plan so far. I still need to gather some inspiring images for Harald’s moodboard, which I’ll be sharing here when it is done. After that, we’ll se how this will turn out.
Do you create moodboards for your projects or do you just jump right in to painting when you’ve assembled your minis?