The Ghost of Green Room

The Ghost of Botanicariumme

Tonight we visit the Botanicarium. Perhaps we find this Brostten Haggwers, but at least we can plant the equipment. The chilling cold, of what might been a clear night sky of legends before the atmosphere was so compromised. Visiting the Botanicarium is a big deal. It’s illegal for one and two, apparently none return who go. Fething don’t care.

I go in with two operators, Renni and Serzi, and a Skullstruct. It slips in first and disappears like the Metallic bloodhound that it is. Renni is on point with an auto shotgun, and a big IR torch as we drop from the entry duct one by one. Before I do, I stop shortly to marvel at the site of this place. Dead husks of ancient organic design, darkness and the smell of. The smell of. Something deep. The Air is different to everywhere else, both more damp, more stale, yet nutritious and alive somehow. 

We don’t make it too far. Renni stops to look at something and this is were my augmentics kick in. 20 meters behind him with Seri between us, I still see a tiny incredible flake slowly floating down from the emptiness. A snow flake. Little crystalline thing. Something, someone?, a humanoid thing darts from one husk to another and Renni is headless, standing proud like a fountain for a split second before collapsing. Both of my pistols are in my hand before he’s hit ground aimed at separate vectors of attack.

Seri drops to one knee with a las carbine on full auto. One second nothing, complete stillness, a fraction later the Forest spirit is out in the open again, impossible fast, Temple made, or alien. Seri gets a short volley off in the emptiness, I hit the thing, twice, but somehow it parries my shots from mid air and third fluid slash sections Seri’s head, diagonally. I think it is a she and now safely behind a huge trunk of black matter that just took a dozen Hecutor hollow tips without as much as a splinter. Ten meters to my left. I am my pistols left to cover the left and right the right side of the tree.

In the few seconds from the snowflake my system is now fully amped, stimmed to it’s augmented height. Even playground bitch! 

She bounces, and just as I’m to pull the trigger, I see hesitation. She comes to a sudden halt with inhuman deceleration, only five of her gravity defying gaits from my stainless nozzles. The smoking spectre stairs at us. For I don’t need to turn back to see what made her bow. 

IMG_2209

Feels like it’s been a while. Despite sharing some new work quite recently, the fact that I have been intently working on the Cathedral terrain “piece” and the Papal entourage and things not yet shared, has made me feel like the output hasn’t matched the thought and care – but it will! While I’ve struggled with ridiculous foam CNC quotes that has reduced my 3D models to simplified armatures, so eager to get building this Cathedral, the models have been a way to sketch the idea for things to come.

So I had an idea. From the combination of the Ghost Legion Narrators and how Essentially the Cardinal’s retinue is terrain, I decided each piece of terrain would really deserve it’s own ghost. An exquisite miniature that matched the location and the narrative. Like The Ministorum group, or the random civilians, these new Ghosts would have the players second guessing their plans with a little more urgency – as well as possibly trying to acquire their favors or services even.

I’ve really tried to push my basing further and further with this project. Trying to build an ashen echo of Terran Glory that would be elaborate but never dominate the miniature.

 

Migs

9 thoughts on “The Ghost of Green Room

  1. Great idea, great figure, great fiction.

    I feel like it was a typo, but…”I am my pistols”, is a great line and maybe better for the subconscious meaning behind it.

    Liked by 1 person

  2. The concept of a “ghost” for each main section of the board is a stellar idea, one that adds additional flavor and mystery to the setting (something that is always good). The story you wrote is great and really conveys that sense of wonder. The model you created is simple yet effective too! A very good use of that assassin model; it is amazing how swapping the arms and head change the model. I also like what you have done with the base. I feel it works better than the base for the stock assassin model, with this one capturing the mystery of the Botanicariumme setting.

    Liked by 1 person

  3. Love the idea of Terra’s ghosts – it really helps bring in the history of the place. After all this is the place with the most history – and the most ghosts – anywhere in the galaxy.
    When I first read the words “Ghost of Green Room” I took it to mean the green room as in a theatre (the room in which actors wait before a performance). I suppose it still fits very neatly though – as it stands we (the audience) are being given a glimpse into the Green Room, sneaking a peak at the build-up to a performance (the Pylgrimage itself) that’s about to begin.

    Liked by 1 person

  4. Super build yet again. Challenging the cardinal in artistic quality but with an altogether different style.
    I like the idea of ghosts too. Wonder if someone could design cards for them… 👀

    Liked by 1 person

  5. Great write-up. I’ll bank it for inspiration when I start building the Botanicarium. I am currently looking into a system to make the Botanicarium easy for transportation, fast to construct, and models should be easily moved around inside the complex structure. Thanks for this inspirational push!

    Liked by 1 person

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