Gloria aeternum quia Imperator Dominus • Gloria aeternum quia Terra sancti • Gloria aeternum quia nobilitas inhumanus • Gloria aeternum quia nostre sanguinem! I plan to explore both the holy and the hidden sides of the temple world. Volume is key to make the game epic enough, so enter the first batch of npc Pilgryms. […]
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A Vogtemanne is an officer of a wealthy nobilitae house, who often serves as administrator and judge of a subdivision of house property. More often a Vogtemanne is the right hand and highly valued advisor of honored leaders of house.
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Of the billions of pilgrims that eventually succeed in reaching Terra, some are destined to die there. It is considered a worthy death, and the remains of the deceased often become relics on their homeworld. The Officio Sancti Exanimus is tasked with holy mission to preserve and honor the dead pilgrims. The organisation is warranted […]
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Here’s a concept for the next character in my noble Imperial family. I did the pencil work for this guy last Summer and kind of forgot him. While I was browsing my archives, the drawing popped out and I thought “hey, this character might fit very well in this project”.
Read moreGood evening, It’s my pleasure to introduce another amazing group of models about to be created for Pilgrym. Where the the Orthodox Ministorum rules the light side of the stairs and their chapel, the darkness under the stairs belongs to the The Church of the Red Atheneum. Over to to Adam Wier of Between the Bolter and Me […]
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Today I wanted to share something that hopefully begins to capture the spirit of this endeavor. I think part of you got it already, that we are co-creating and amazing story together, that we design things together, that our work influences each other. That really we have a few directors and a group of amazing […]
Read moreFirst rule of Pilgrym is that Models and images come first – but here is a loose frame work for team building of the most special degree. Each league of extraordinary men, machine or alien shall consist of the following, split on different models as players see fit. 12 wounds (eg. leader with 3W, bad […]
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